Open christiancosgrove opened 8 years ago
If we could figure out how to properly implement the "experimental graphics", We may be able to do this.
Yeah, that's not really the issue. You mentioned a problem importing shaders--that's the main issue. I would probably be able to write necessary shaders to do this.
It's mostly an issue of figuring out how to import shaders into MonoGame, which in theory behaves the same as XNA, but in practice requires a bit of extra work (frustratingly). One example is importing SpriteFonts, which is usually a very simple process.
Implement shaders for per-pixel lighting.