Closed zomgugoff closed 1 year ago
Hey
yeah there is actually
you just add ChainLoad= to FFBPlugin.ini and then enter the dll etc you want to load
Or you can rename ffb plugin to different names too otherwise
It can be called dinput8, opengl32, xinput1_3 , xinput1_4, winmm, dinput, d3d9, d3d11
It seems ReShade and/or Supermodel is very picky about how it works... It would crash when reshade's opengl32.dll was put in the ChainLoad ini entry. I tried several filenames for FFB (xinput1_3/4.dll and dinput8.dll. 1_3 didn't do anything, 1_4 crashed, and dinput8 did nothing), until it finally worked properly with winmm.dll.
Thanks for the help.
Great to hear!
I won't claim to know if this is even possible, but due to the FFB plugin using opengl32.dll for hooking to the Supermodel emulator, I can't use ReShade with it. I was wondering if there was some sort of chain-loading or something that could be done to allow ReShade's dll to load along with FFB plugin's dll.