Boomslangnz / OutputBlaster

Project to add output support to various arcade games
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battle pod outputs .... #9

Open Cheesmaker opened 10 months ago

Cheesmaker commented 10 months ago

I've spend some time with battle pod this week (bad weather to go out) to do some maths with my son...:).

what we found =

https://mega.nz/file/PypgmQTJ#gffCIs8Qt-JZCoGSGN9PEJGpiIU5o5uKtcu2clN1aEA

1st if you can test with your version (for me no pb I've restart the game many time)

  1. for all the led it is all good in test and game (the rear windows is fixed in blue but this is the case with the real thing) in the other windows the color change it could be very cool
  2. there is a complexity with vibration and front fan . I can find where it is and work well in the menu test and game but it is always in a différent place. I've made 2 screens of the area with 2 boot. The Ascii zone upon is always the same it could be an option with a pattern but I've made some test and with boost and front fan position I send to you it is exactly the same in game (just the test mode don't work)...

It's seem vibration just are external explosion but not the fire or it is perhaps that the timing is very fast, nevertheless it could be very cool to have this vibration under the seat...

Take a look, I'm already on the Hydro ....so many thanks

Cheesmaker commented 10 months ago

cheat engine table of the outputs.

https://mega.nz/file/CqIFhDIJ#3Bzprdx-ZxlrIyAeGPSKdrSFIrdE6R9uPa92eKAkHaE

all leds work in game and test menu, vibration and front fan only in game.

Cheesmaker commented 4 months ago

up please! I'm on a project with an old cab and it could be cool. If you can explain the process to obtain the crc needed by your code and the screen detection and adding a game. Thanks.

mightymikem commented 1 month ago

Ill have a look at this :)