Now that there's a concrete BaseMaterialRenderer and infrastructure in place, update MaterialForm to set its properties accordingly taken from the current renderer.
Remove the original MaterialDesignManager_SchemeChanged event handler and replace with the new MaterialManager_RendererChanged handler.
Now that there's a concrete
BaseMaterialRenderer
and infrastructure in place, updateMaterialForm
to set its properties accordingly taken from the current renderer.Remove the original
MaterialDesignManager_SchemeChanged
event handler and replace with the newMaterialManager_RendererChanged
handler.