Boothand / SaberShenanigans

Manual blocking mod for JK2, with some gun and extra features
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Projectiles can be blocked without holding block, if they hit the saber box. #1

Closed Boothand closed 8 years ago

Boothand commented 8 years ago

Should only be when holding block.

Boothand commented 8 years ago

Removed reflecting so far.

Boothand commented 8 years ago

Was fixed in https://github.com/Boothand/SaberShenanigans/commit/279fe8db555832d3eba3d816e6b6bca9daab0ba6

TriForceX commented 8 years ago

What kind of projectiles this feature block?

Boothand commented 8 years ago

Stuff that can usually be blocked, blasters, bowcaster, some fragments of the shotgun. I think sniper actually, too. The repeater is an exception, it can be blocked at the saber box if it collides, but not sure if that one will make it to actual gameplay.

TriForceX commented 8 years ago

what about rockets or repeater alt fire? actually cant be blocked, maybe you can add an "auto-block" for that, so when u block, the player automatically do "force push" :tada:

Boothand commented 8 years ago

I don't know what to do with rockets and repeater in an actual guns & sabers gametype. I don't think such should be saber blocked, or involve force. Rockets are more about splash damage in my opinion, and if the respawn rate is high and the ammo low, I think they can stay as they are. Though the impact of rockets have already been reduced a bit: https://github.com/Boothand/SaberShenanigans/commit/279fe8db555832d3eba3d816e6b6bca9daab0ba6#diff-8f57da157b744d2cad9597ad1d75d33dL88

TriForceX commented 8 years ago

oh i see, in that case, u re right, is better to keep stay as they are.