Hi, i'm currently working on a game which uses MMT for substepping, as the player is a ragdoll controlled purely through force/physics.
Unreal's nodes for Add Force, Add Torque, etc. allow you to specify which bone of a skeletal mesh to apply this force to, and to my suprise this plugin doesn't allow specification of the bone for these MMT nodes.
UE4's add torque, in my case i'm specifying I need to control the rotation of the ragdoll via the hips, head, and torso.
However with your plugin, I can't seemingly do such. Sure, I can apply the force to the entire ragdoll however that's not what I desire.
Is there something i'm possibly missing, or could I request such a feature to be added?
Hi, i'm currently working on a game which uses MMT for substepping, as the player is a ragdoll controlled purely through force/physics.
Unreal's nodes for Add Force, Add Torque, etc. allow you to specify which bone of a skeletal mesh to apply this force to, and to my suprise this plugin doesn't allow specification of the bone for these MMT nodes.
UE4's add torque, in my case i'm specifying I need to control the rotation of the ragdoll via the hips, head, and torso.
However with your plugin, I can't seemingly do such. Sure, I can apply the force to the entire ragdoll however that's not what I desire.
Is there something i'm possibly missing, or could I request such a feature to be added?