BoredEngineer / MMT_Content

Machinery Modelling Toolkit is a plugin for UE4
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Add Force, Add Torque, and Set Transform doesn't allow specifying a bone to apply. #10

Open Mr-Foxtrot opened 2 years ago

Mr-Foxtrot commented 2 years ago

Hi, i'm currently working on a game which uses MMT for substepping, as the player is a ragdoll controlled purely through force/physics.

Unreal's nodes for Add Force, Add Torque, etc. allow you to specify which bone of a skeletal mesh to apply this force to, and to my suprise this plugin doesn't allow specification of the bone for these MMT nodes.

UE4's add torque, in my case i'm specifying I need to control the rotation of the ragdoll via the hips, head, and torso. 7VYiwjW

However with your plugin, I can't seemingly do such. Sure, I can apply the force to the entire ragdoll however that's not what I desire. qt5UhC9

Is there something i'm possibly missing, or could I request such a feature to be added?