Hi, firstly, big thanks for the plugin. He is really good. But I have a crash at the start of the LandVehicles level.
Os - Linux Ubuntu 18.04
Unreal - 4.21.2
Any idea why it can happens? Or its because of the os?
`SIGSEGV: invalid attempt to read memory at address 0x00000000596b74ac
Hi, firstly, big thanks for the plugin. He is really good. But I have a crash at the start of the LandVehicles level. Os - Linux Ubuntu 18.04 Unreal - 4.21.2
Any idea why it can happens? Or its because of the os?
`SIGSEGV: invalid attempt to read memory at address 0x00000000596b74ac
libUE4Editor-Engine.so!GuContactHullHull(physx::Gu::PolygonalData const&, physx::Gu::PolygonalData const&, physx::PxBounds3 const&, physx::PxBounds3 const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::ContactBuffer&, physx::Cm::FastVertex2ShapeScaling const&, physx::Cm::FastVertex2ShapeScaling const&, bool, bool) [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/GeomUtils/src/contact/GuContactConvexConvex.cpp:929] libUE4Editor-Engine.so!physx::Gu::contactBoxConvex(physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::Cache&, physx::Gu::ContactBuffer&, physx::Cm::RenderOutput) [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/GeomUtils/src/contact/GuContactConvexConvex.cpp:782] libUE4Editor-Engine.so!physx::PxcCacheLocalContacts(physx::PxcNpThreadContext&, physx::Gu::Cache&, physx::PxTransform const&, physx::PxTransform const&, bool ()(physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::Cache&, physx::Gu::ContactBuffer&, physx::Cm::RenderOutput), physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&) [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcContactCache.cpp:313] libUE4Editor-Engine.so!physx::PxcDiscreteNarrowPhase(physx::PxcNpThreadContext&, physx::PxcNpWorkUnit const&, physx::Gu::Cache&, physx::PxsContactManagerOutput&) [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcNpBatch.cpp:430] libUE4Editor-Engine.so!void PxsCMDiscreteUpdateTask::processCms<&(physx::PxcDiscreteNarrowPhase(physx::PxcNpThreadContext&, physx::PxcNpWorkUnit const&, physx::Gu::Cache&, physx::PxsContactManagerOutput&))>(physx::PxcNpThreadContext) [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevel/software/src/PxsNphaseImplementationContext.cpp:444] libUE4Editor-Engine.so!PxsCMDiscreteUpdateTask::runInternal() [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevel/software/src/PxsNphaseImplementationContext.cpp:521] libUE4Editor-Engine.so!physx::Cm::Task::run() [D:/Build/++UE4/Sync/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/compiler/cmake/linux/../../../Common/src/CmTask.h:66] libUE4Editor-Engine.so!FPhysXTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp:365]
libUE4Editor-Engine.so!TGraphTask::ExecuteTask(TArray<FBaseGraphTask, FDefaultAllocator>&, ENamedThreads::Type) [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:829]
libUE4Editor-Core.so!FTaskThreadAnyThread::ProcessTasks() [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:1021]
libUE4Editor-Core.so!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:846]
libUE4Editor-Core.so!FTaskThreadAnyThread::Run() [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:923]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void) [/ssoft/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
libpthread.so.0!UnknownFunction(0x76da)
libc.so.6!clone(+0x3e)`