This will use newer, UE 4.15+ style delegate for physics updates, no need to bind the custom physics delegate each Tick, so also removed Tick from the Pawn itself (Tick should still work fine on inherited c++ and BP classes).
I didn't test this extensively so make sure to do thorough testing on your MMT_Content before merging the PR :)
This will use newer, UE 4.15+ style delegate for physics updates, no need to bind the custom physics delegate each Tick, so also removed Tick from the Pawn itself (Tick should still work fine on inherited c++ and BP classes).
I didn't test this extensively so make sure to do thorough testing on your MMT_Content before merging the PR :)