Open vlad221 opened 3 years ago
Hi,
you have to update MMT.Builds.cs with "PhysicsCore" added.
PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "PhysX", "APEX", "PhysicsCore" } );
And modify each file to implement the .h at the top.
Just adding "PhysicsCore" to MMT.Builds.cs worked for me. Thanks for posting this!
Thank you! That was very helpful. Updated to 4.26
Hi,
you have to update MMT.Builds.cs with "PhysicsCore" added.
PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "PhysX", "APEX", "PhysicsCore" } );
And modify each file to implement the .h at the top.