BoredEngineer / MMT_Plugin

Machinery Modelling Toolkit (Plugin for UE4)
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4.26 Update #8

Open vlad221 opened 3 years ago

vlad221 commented 3 years ago

Hi,

you have to update MMT.Builds.cs with "PhysicsCore" added.

PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "PhysX", "APEX", "PhysicsCore" } );

And modify each file to implement the .h at the top.

mschickler commented 3 years ago

Just adding "PhysicsCore" to MMT.Builds.cs worked for me. Thanks for posting this!

BoredEngineer commented 3 years ago

Thank you! That was very helpful. Updated to 4.26