Open minimumcringetv opened 3 months ago
Hello, thanks for feedback! I'll try to poke around, the data does not seem to be in a level file. There are really only fishing spots and river flow vectors as far as I know. Can you provide me with your heightmap please?
Thank you for replying. I've made some example shapes to illustrate what is on my mind. In case of the camp, you cannot place it in the area separated by a river, which means there is a point on the map that it needs to be connected to. In case of trading dock, you can only place it on the river that enters the playable area containing a certain point on the edge.
This leads me to believe that those entry points are defined somehere within the game. Unfortunately I have no idea how all of this works. I hope you can find something related. If not, we will have to stick to the original map layouts in this regard.
this is the example heightmap
I have found additional hint. There is actually a point on the edge of playable area in the water that is "occupied". Must be the trade route entrance.
And here is the land entrance counterpart. I wonder where those coordinates are stored.
The trade route seems to be determined similarly to other level features like riverflow or fishing spots. Is that data also editable? Currently making custom rivers and placing trading docks on them isn't possible if you don't follow the original map river entrance.