All Primary Skills and Vitality are being returned as very large numbers (1.XXXXXXE+06) which results in issues with auto upgrade as primary and vitality will always be set to max on any upgrade that has one or both stats.
Trinty is not recognizing Damage% on weapons. Any weapon that has damage% set as a requirement to keep will be salvaged, regardless of whether it actually has it or not.
All Primary Skills and Vitality are being returned as very large numbers (1.XXXXXXE+06) which results in issues with auto upgrade as primary and vitality will always be set to max on any upgrade that has one or both stats.
Trinty is not recognizing Damage% on weapons. Any weapon that has damage% set as a requirement to keep will be salvaged, regardless of whether it actually has it or not.