Something is wrong with the values inside the ZetaDia.Storage.PlayerDataManager.Players instance. For example, no matter what kind of value is passed into parameter x, ZetaDia.Storage.PlayerDataManager.Players.ToList()[x].Index always returns 0 and ZetaDia.Storage.PlayerDataManager.Players.ToList()[x].HeroClass always returns "DemonHunter". Other values are also wrong. Could the dev team please fix it?
Something is wrong with the values inside the ZetaDia.Storage.PlayerDataManager.Players instance. For example, no matter what kind of value is passed into parameter x, ZetaDia.Storage.PlayerDataManager.Players.ToList()[x].Index always returns 0 and ZetaDia.Storage.PlayerDataManager.Players.ToList()[x].HeroClass always returns "DemonHunter". Other values are also wrong. Could the dev team please fix it?