Closed GoogleCodeExporter closed 9 years ago
I ran your test on my machine. Here are the results:
1. HotSpot 1.7.0_17 64-bit
2. HotSpot 1.6.0_41 64-bit
3. Android 4.4 nexus 7 2012
(1) (2) (3)
Array 270 270 412
Buffer 290 240 2262
So not so big difference on HotSpot. Apparently, we are in the area of
microoptimisation, and it seems very dependent on runtime configuration. As we
saw earlier, caching indexer is only useful on Android (or maybe some less
performant VMs too), and the third result decides it (I only used 5MB array,
because of memory constraints).
So for this moment, I think, that the version from the last patch is best so
far...
Original comment by viliam.d...@gmail.com
on 22 Dec 2013 at 10:04
I will not have access to my development computer until January 7th, but I will
be able to reply. I wish you Merry Christmas and a happy new year :). I'm glad
for this cooperation, we will be definitely a lot better than the current API...
Original comment by viliam.d...@gmail.com
on 22 Dec 2013 at 10:06
Thanks for trying it out! Yes, I understand that you may not always have access
to your machines, that's fine...
So, it looks like Android doesn't like it that way. Let's think about this a
bit more. I'm not a big fan of overengineering... Merry Christmas!
Original comment by samuel.a...@gmail.com
on 23 Dec 2013 at 3:02
I think I see the problem with Android. According to "Ben, one of the engineers
working on the JIT @ Google":
http://stackoverflow.com/questions/4912695/what-optimizations-can-i-expect-from-
dalvik-and-the-android-toolchain
Dalvik can only inline methods that do not have branches, but ByteBuffer.get()
does branch in checkIndex():
https://android.googlesource.com/platform/libcore/+/master/luni/src/main/java/ja
va/nio/ByteArrayBuffer.java
So it looks like we can't use NIO buffers at all if we're looking into having
high-ish performance on Android :(
Original comment by samuel.a...@gmail.com
on 23 Dec 2013 at 3:19
Happy New Year! So, any news on your part?
I have a couple of new ideas about how the API should look like, so I'm jotting
them down here. For consistency, I think we should mimic how things are done
with Buffer and in C/C++. In the case of ByteIndexer, for example:
ByteIndexer wrap(BytePointer pointer, int ... sizes)
ByteIndexer wrap(ByteBuffer buffer, int ... sizes)
ByteIndexer wrap(byte[] array, int offset, int ... sizes)
byte get(int[] indices)
ByteIndexer put(int[] indices, byte b)
along with optimized get() and put() for 1, 2, and 3 dimensions
I don't think we'd need to provide a factory method for "steps" because that's
not how it works with multidimensional arrays in C/C++ anyway, and AFAIK not
even OpenCV ever aligns rows that badly on purpose, or does it?
What do you think?
Original comment by samuel.a...@gmail.com
on 11 Jan 2014 at 10:48
Hello,
regarding the name, I don't mind, but I personally prefer "create" version,
as this is commonly used in Java for factory methods. On Wikipedia they use
"new" prefix. "Wrap" evokes the delegate pattern, which is not exactly this
case.
Secondly, OpenCV uses non-continuous arrays for submats (cvGetSubRect), so
we need the "steps" version.
I will add the array version of get/put probably tomorrow.
D�a 11.1.2014 11:48 pou��vate� <javacv@googlecode.com> nap�sal:
Original comment by viliam.d...@gmail.com
on 13 Jan 2014 at 5:54
Thanks, but no need to update the source right away!
The problem with "create" is that we need to put something after, while "wrap"
is already a name used by ByteBuffer, etc to do exactly the same thing (that
is, add missing functionality from the wrapped object). I've already done that
for capacity(), position(), and limit() for example and it's working just fine,
so IMO we might as well keep doing the same thing :)
AFAIK, cvGetSubRect() is never going to cut in the middle of a pixel, so even
if the start position changes, the effective "width" isn't going to change.
Unless we keep two sets of variables? Could you elaborate on how is this could
work for 4, or even 10 dimensional access?
Original comment by samuel.a...@gmail.com
on 14 Jan 2014 at 12:48
Wait a minute, when creating a 24-bit per pixel RGB image with a width of 1001,
OpenCV returns an image with a "widthStep" of 3004 bytes: Ouch.
So, I guess your proposal is to base everything on steps and not on dimensional
sizes?
Original comment by samuel.a...@gmail.com
on 17 Jan 2014 at 1:21
Sorry for responding late.
We need to keep the "steps" version, and we can decide on keeping the
"dimensions" one. I think the latter it is simpler to understand for javists,
who do not commonly use array padding or store multidimensional arrays in 1D
ones. But, on the other side, if someone will try to create indexer for a CvMat
without understanding it's internal storage, trying to provide
rows/cols/channels as dimensions (which he understands) instead of steps (which
he doesn't) will lead to more confusion. So I don't know whether to keep it or
remove it for the same reason of simplicity. As of the rule "less code is
better", I would remove it, it will force people to learn the necessary
internals or use the CvMat.createXxxPixelIndexer.
And all our indexers should only be created from Pointers. There are already
methods to convert bytes/pointers/arrays from/to each other. Our utilities are
supposed to be used with JavaCPP classes, which always converts pointers to
buffers and not vice versa and never uses java arrays. The other methods would
only be useful, if indexers are used as a general purpose utility for data
coming from somewhere else, which I don't expect. I think, this would be
overengineering and not really needed functionality.
Original comment by viliam.d...@gmail.com
on 20 Jan 2014 at 6:40
Yeah, we'll go with steps. Although we might want to name it "stride" because
that's what they use in Java:
http://docs.oracle.com/javafx/2/api/javafx/scene/image/PixelReader.html
http://docs.oracle.com/javase/7/docs/api/java/awt/image/Raster.html
I wouldn't consider it overengineering, because we have to use a Java array in
the case of Android. And actually I think it would simplifying things. We'd
have ByteBufferIndexer that does its thing with ByteBuffer (created from a
Pointer or not), and ByteArrayIndexer, that would accept an array, or create
one from a Pointer. This way, the user wouldn't have to consider
ByteArrayIndexer as some sort of "cache" or "copy". Conceptually it would just
be doing something with an array, which it got from a Pointer maybe. And we
could have easy-to-understand ByteArrayIndexer.readPointer()/writePointer() or
something that would do exactly what one would expect! Sounds nice to me. What
about you?
Original comment by samuel.a...@gmail.com
on 24 Jan 2014 at 8:20
The array thing is only to solve poor performance of direct ByteBuffer on
Android. While working with data on native heap, we should normally access it
via Buffer-s, that should be in principle the fastest. But due to poor
implementation on android, we have to hack it with an array, and not only that,
we have to get that array via Pointer. For the user, the change is only in one
boolean parameter, that could be stored in one global constant and changed
appropriately.
I still disagree with making this a general purpose utility for accessing data
of this structure, for few reasons:
- CV applications are usually performance constrained. For this, usually the
most direct method is the fastest. In our case, even using indexer is bit
slower than directly using buffers.
- It is trivial to write utility such as this one, if one understands the data
structure.
- No one will search for it here, JavaCPP or JavaCV is not a general purpose
utility package. If such package was already present in OpenCV, then this does
not hold.
- It's purpose is mainly to provide convenience method for accessing elements
of CvMat, as a faster replacement of now deprecated methods of CvMat.
Similarly, I don't agree with "stride". We are not translating OpenCV to Java
terminology. OpenCV uses "step", so should we. For this reason, I would even
rename the "createBytePixelIndexer" to "createByteDataIndexer" in the CvMat
class, because it is internally named "data", though in most cases is's
"pixels". We should stick to simple mapping.
Maybe we could add the Indexer factory to another JavaCpp-ported libraries,
which have similar structure of data. If it is not consistently named "steps"
here, then I will agree with using "stride" within java.
But you have the last word.
Original comment by viliam.d...@gmail.com
on 27 Jan 2014 at 6:28
Let's take a step back here. My intention with whatever goes in JavaCPP is to
have it available to more than just OpenCV. Of course it's "trivial", but it
happens that many people like to use MATLAB because it offers that kind of
"trivial" functionality. Even Scala provides a feature for that:
http://www.tutorialspoint.com/scala/scala_arrays.htm
If someone were to add that to some other package, that would be nice.
Unfortunately, it's not happening, so I thought I might as well offer it as
part of JavaCPP, instead of only JavaCV, that's all. And if one were to happen
to use some other library in Java that uses arrays (because that's the whole
point of using Java, we're not limited to OpenCV), then that user could use
those facilities to exchange data more easily between whatever other library
one wishes to use with OpenCV, such as JavaFX, for example.
BTW, OpenCV *does* already offer that kind of "trivial" functionality, but JNI
cannot yet inline native functions, so if we want performance, we need to rely
on direct NIO buffers, or on arrays in the case of Android.
There must be some better name for "stride", "step", or "pitch"... Wikipedia
doesn't offer much insight I find:
http://en.wikipedia.org/wiki/Stride_of_an_array
Original comment by samuel.a...@gmail.com
on 27 Jan 2014 at 8:34
What do you think of this API?:
package com.googlecode.javacpp.indexers;
import java.nio.ByteBuffer;
import com.googlecode.javacpp.BytePointer;
/**
* Convenient way to access elements of an signed 8-bit multidimensional array.
*
* <p>Indexerss are available for all java primitive types.
*
* @author Viliam Durina
*/
public abstract class ByteIndexer {
protected final int[] strides;
public ByteIndexer(int[] strides) {
this.strides = strides;
}
/** Get element [i, j] of multidimensional array */
public abstract byte get(int i, int j);
/** Get element [i, j, k] of multidimensional array */
public abstract byte get(int i, int j, int k);
/** Get element at specified coordinates of multidimensional array */
public abstract byte get(int ... coords);
/** Set element [i, j] of multidimensional array */
public abstract void put(byte v, int i, int j);
/** Set element [i, j, k] of multidimensional array */
public abstract void put(byte v, int i, int j, int k);
/** Set element at specified coordinates of multidimensional array */
public abstract void put(byte v, int ... coords);
/** Copies modification back to the native memory after processing is done. No-op, if not cached. */
public abstract void flushCache();
/** Discards modifications to the cached copy and populates cache anew. No need to call this after creation. No-op, if not cached */
public abstract void fillCache();
/**
* Factory method.
*
* @param pointer The native pointer. It should have the {@link BytePointer#capacity(int)} set prior to the call.
*
* @param strides <code>strides[0]</code> - byte position of the [1, 0, 0]th element,
* <code>strides[1]</code> - byte position of the [0, 1, 0]th elemnts etc.
* If the array is contiguous, see {@link #calcContiguousStrides(int[])}
* See <a href='http://en.wikipedia.org/wiki/Stride_of_an_array'>Wikipedia/Stride of an array</a>.
*
* @param cached Whether to copy the buffer (this gives faster access on Android devices, tested up to android 4.4,
* but do your own test)
*
* @return Initialized instance
*/
public static ByteIndexer wrap(BytePointer pointer, int[] strides, boolean cached) {
if (cached)
return new CachingByteIndexer(pointer, strides);
else
return new DirectByteIndexer(pointer.asBuffer(), strides);
}
/**
* @see #wrapNonUnit(ByteBuffer, int[], boolean)
*/
public static ByteIndexer wrap(ByteBuffer buffer, int[] strides, boolean cached) {
if (cached)
return new CachingByteIndexer(new BytePointer(buffer), strides);
else
return new DirectByteIndexer(buffer, strides);
}
/**
* @see #wrapNonUnit(ByteBuffer, int[], boolean)
*/
public static ByteIndexer wrap(byte[] data, int[] strides, boolean cached) {
if (cached)
throw new UnsupportedOperationException("We don't support caching of java arrays");
else
return new CachingByteIndexer(data, strides);
}
/**
* Calculates stride values for supplied dimensions for contiguous array.
*
* See <a href='http://en.wikipedia.org/wiki/Stride_of_an_array'>Wikipedia/Stride of an array</a>.
*/
public static int[] calcContiguousStrides(int[] dims) {
int strides[] = new int [dims.length];
strides[dims.length -1] = 1;
for (int i=dims.length - 2; i>=0; i--)
strides[i] = dims[i] * strides[i+1];
return strides;
}
}
It has "wrap" method for strides. I removed the createForDims factory method,
and replaced it with calcContiguousStrides, which calculates strides from
dimensions. I also gave the link to the wikipedia page, which I find useful for
those, who are not familiar with "strides".
I don't like the wrap(byte[]) method. I throw UnsupportedOperationException
there, if caching is requested. For caching to work (if we want it), I would
need to crate a third ByteIndexer subclass that will clone the array and be
able to copy back. Or complicate the code of CachingByteIndexer to accept array
which it will clone. Do we really want that?
Original comment by viliam.d...@gmail.com
on 28 Jan 2014 at 7:01
Well, that still looks like a poor hack... As I explained a few times already,
I'd like to put something a bit more generally useful in JavaCPP. You said that
"even using indexer is bit slower than directly using buffers", but this isn't
even true. With a properly optimizing compiler, everything can gets inlined and
moved around appropriately. Here's proof that OpenJDK 7 does that already. This
is the output of the attached "TestIndexer2" on my machine:
indexer: 3151 ms
array: 3152 ms
This shows that it doesn't need to be slower than directly using arrays or
buffers.
Now, about the API, I guess we should try to make it similar to C# since they
already have something like that in there:
http://msdn.microsoft.com/en-us/library/system.array.createinstance
So, naming the factory method "create" might not be such a bad idea, but then
again in our case we don't allocate the data, so "wrap" might still be a
better... Also, we note that the user provides the dimensions of array, not the
strides. The runtime should by default allocate whatever is most efficient for
the machine, but we must also provide an additional optional "stride"
parameter, just like it's possible with OpenCV. Consequently, the factory
methods might look something like
ByteIndexer.wrap(byte[] array, int ... sizes)
ByteIndexer.wrap(ByteBuffer buffer, int ... sizes)
ByteIndexer.wrap(byte[] array, int[] sizes, int[] strides)
ByteIndexer.wrap(ByteBuffer buffer, int[] sizes int[] strides)
And the accessors:
byte get(int ... indices)
ByteIndexer put(int i, byte b)
ByteIndexer put(int i, int j, byte b)
ByteIndexer put(int i, int j, int k, byte b)
ByteIndexer put(int[] indices, byte b)
With parameters ordered to be consistent with both arrays and NIO buffers.
Along with a couple of utility methods like read(Pointer)/write(Pointer) I
guess.
That's starting to sound like something I want to use. Do you feel differently?
Do you still feel like this would not be generally useful functionality?
Original comment by samuel.a...@gmail.com
on 3 Feb 2014 at 1:06
Original comment by samuel.a...@gmail.com
on 3 Feb 2014 at 1:08
Attachments:
First to the benchmark: I was bit surprised with your results, but now it seems
logical to me. I even tried to rewrite the array version to something I thought
should be faster, but actually, it was a bit slower than before:
static long testArray(byte[] array) {
long sum = 0;
for (int i = 0, row = 0; i < SIZE; i++, row += SIZE) {
for (int j = 0, idx = row; j < SIZE; j++, idx++) {
sum += array[idx];
}
}
return sum;
}
I'm rather confused of this micro-optimisation. In my previous tests, the
indexer version was really slower, look at comment 34, test code is there. But
not always :(. Maybe it was because of base class and subclasses and virtual
methods. Definitely, direct access is simpler for compiler to optimize, even
though it might be able to optimize the indexer version to the same performance.
But leave that for now, we will include indexer in any case. Let's propose the
API. I don't understand the method
ByteIndexer.wrap(byte[] array, int[] sizes, int[] strides)
Why do we need both sizes and strides? Internally, we will only use strides. If
we did range checking, it would only make things slower.
And should we not support automatic copying and leave that to the user? That
would remove the need to have base class and subclasses, but the code would be
more complicated, and does it have performance benefit on android to omit it?
So please finalize the API, and I will implement it. I'd wish to finally finish
this neverending discussion :)
Original comment by viliam.d...@gmail.com
on 4 Feb 2014 at 5:38
Sorry for the delay. Been busy with other stuff, check it out BTW:
http://code.google.com/p/javacpp/wiki/Presets
And forgot to reply.
Regarding your comment #34, "sumBuffer" and "sumIndexer" are pretty much the
equal, and the same for "addBuffer" and "addIndexer" so I'm not sure what you
are surprised about. Of course it's a bit more difficult for a compiler to
optimize virtual calls, but Hot Spot does it just fine.
Some code that uses an `Indexer` might need to know the sizes to perform some
operation. So we'd need to provide some `int[] sizes()` method, and also a
`int[] strides()` one too I guess.
What do you mean by "automatic copying"? When would the data get copied? AFAIU,
this requires manual intervention, however we look at it. Since we have to do
it manually anyway, we might as well make the interface more general, that's
all. If we can do it automatically somehow, then that's a different matter, so
please do explain.
Yeah, I agree, it would be nice to be able do this work in person :)
Original comment by samuel.a...@gmail.com
on 2 Mar 2014 at 5:05
Unless you have some news concerning the support for the "automatic copying"
you were mentioning, I think I've finally come up with a design that fully
satisfies me! Basically, I thought of having an interface Indexable similar to
Iterable, where the Indexable/Indexer pair has similar interactions to the
Iterable/Iterator one. This way, the Indexer code needs to know nothing about
Pointer, and we can copy the data around in a much more natural way.
public abstract class Indexer {
protected int[] sizes;
protected int[] strides;
public int[] sizes() { return sizes; }
public int[] strides() { return strides; }
public abstract Object array();
public abstract Buffer buffer();
}
public abstract class ByteIndexer extends Indexer {
public ByteIndexer wrap(ByteBuffer buffer, int ... sizes) { ... }
public ByteIndexer wrap(byte[] array, int offset, int ... sizes) { ... }
public ByteIndexer wrap(ByteBuffer buffer, int[] sizes, int[] strides) { ... }
public ByteIndexer wrap(byte[] array, int offset, int[] sizes, int[] strides) { ... }
public abstract byte get(int i);
public abstract byte get(int i, int j);
public abstract byte get(int i, int j, int k);
public abstract byte get(int ... indices);
public abstract ByteIndexer put(int i, byte b);
public abstract ByteIndexer put(int i, int j, byte b);
public abstract ByteIndexer put(int i, int j, int k, byte b);
public abstract ByteIndexer put(int[] indices, byte b);
}
class ByteBufferIndexer extends ByteIndexer { ... }
class ByteArrayIndexer extends ByteIndexer { ... }
public interface Indexable {
<I extends Indexer> I createIndexer(boolean direct);
void readIndexer(Indexer i);
void writeIndexer(Indexer i);
}
With that, the class the implements the interface does what it needs to do to
return the appropriate Indexer. readIndexer()/writeIndexer() would do the
copying around, but could be implemented as a noop when it happens that the
Indexable and the Indexer both point to the same area of memory.
Of course we're going to need to do some benchmarking to make sure we don't
sacrifice any performance with this class hierarchy...
Concretely, I'm thinking of having the AbstractMat here implement this:
http://code.google.com/p/javacpp/source/browse/opencv/src/main/java/com/googleco
de/javacpp/helper/opencv_core.java?repo=presets#2188
And maybe eventually apply that to AbstractCvMat as well, but we could simply
leave the old interface as deprecated since OpenCV itself has deprecated CvMat.
In any case, please let me know what you think! If it's something you'd like to
work on, please let me know. (If not, I will be implementing something like
that myself eventually.) Thanks!
Original comment by samuel.a...@gmail.com
on 16 Mar 2014 at 6:36
That said, since the get()/put() methods of an Indexer doesn't change its
state, unlike the next()/remove() methods of an Iterator, we might want to have
our Indexable reuse the Indexer object. So, something like this may make more
sense:
public interface Indexable {
<I extends Indexer> I acquireIndexer(boolean direct);
void releaseIndexer(Indexer i);
}
Where acquireIndexer() would read out data, and releaseIndexer() would write it
back out (both being noops for direct indexers). I feel that this is about as
"automatic" as it could get. What do you think? Do you have a better idea?
Original comment by samuel.a...@gmail.com
on 16 Mar 2014 at 2:05
Hello Sam,
actually I'm confused of this micro-optimisation. I don't see this API that
much important as you do. When I started with OpenCV/JavaCV, I did not know, I
used CvMat.get(i,j) method, which is veery slow. Any of methods suggested here
is good for me. For performance sensitive stuff I would go with C anyway. We
still did not rewrite our alg. to C, but I expect double performance and stable
speed from the first run (currently, our algorithm takes 3-4 seconds to
complete, but the first run takes 10-12 sec. due to JIT taking place).
Regarding acquireIndexer/releaseIndexer, in case of copying indexer we would
double the memory usage, even after the work is done.
And how would the Indexable interface know, which of byte/short/... Indexer to
return? And the readIndexer should populate any type of indexer?
I will write any version you say is good for you :)
Viliam
Original comment by viliam.d...@gmail.com
on 17 Mar 2014 at 6:08
Maybe we could simplify the interface even more:
public interface Indexable {
<I extends Indexer> I indexer(boolean direct);
}
And have an abstract release() method in Indexer. However, that way, the
Indexable must be able to subclass the Indexer, and call the constructors for
all the concrete classes, so having wrap() factory methods becomes moot... What
do you think?
The Indexable would return the correct subtype of Indexer based on its own
internal information. It doesn't occur to me that a user might want to access
floats as bytes or something. Do you see it differently?
Or course a non-direct indexer would double memory consumption, but that's just
a workaround for crappy JIT compilers.
It's not about micro-optimization, it's about usability. With this kind of
interface, we could easily, for example, scale all the elements of the first
column this way:
Mat Amat = ...
FloatIndexer A = Amat.indexer();
for (int i = 0; i < A.size[0]; i++) {
A.put(i, 0, A.get(i, 0) * scale);
}
A.release();
We don't need to know anything about the number of columns, or the step/stride,
and we don't need to use some awkward "getColumn()" utility method of some
sort: We use nothing but simple Java arithmetic. People like it when they can
do things easily. That's why a lot of people use MATLAB, for example. But
MATLAB is slow when it comes to loops and stuff, so it's hard to generalize.
Java, on the other hand, with a proper compiler, can be as fast as C++, but
unlike C++, we can make it crash proof. I'm still confused myself as to why no
one "gets it", but I guess I'll just have to keep working on it until these
obvious (to me at least) concepts become more widely accepted...
Original comment by samuel.a...@gmail.com
on 17 Mar 2014 at 12:27
I think this interface looks good too. Is this a version I should implement?
What I meant about the double memory, that if the Indexable reused the Indexer
instance (comment 69), it will hold double memory even after the processing is
done.
Original comment by viliam.d...@gmail.com
on 18 Mar 2014 at 5:01
Sounds good! I'll be refactoring that helper file a bit with an AbstractArray
under AbstractMat and CvArr, but you can start implementing whenever you feel
like it, thanks!
Releasing the memory would hurt performance, but a user that doesn't care about
performance on a poor compiler should be using the direct one anyway, so I
think it's better not to release it. What do you think?
Original comment by samuel.a...@gmail.com
on 19 Mar 2014 at 1:47
Ok, I've added such an AbstractArray class at the top of
helper/opencv_core.java in this revision:
https://code.google.com/p/javacpp/source/detail?r=d5bd9f3afe353618a30f0fa55a38d3
e10ce5643d&repo=presets
The plan would to make that class implement Indexable. Comments?
Original comment by samuel.a...@gmail.com
on 24 Mar 2014 at 1:48
BTW, I've moved the project site to GitHub:
https://github.com/bytedeco
So let's work over there on this from now on, thanks!
Original comment by samuel.a...@gmail.com
on 29 Apr 2014 at 12:51
I started to work on a project where I needed this functionality, so I've
implemented it here:
https://github.com/bytedeco/javacpp/commit/4d8dc9d8b244b79ca3c9d9355e476f028f3f3
6f9
https://github.com/bytedeco/javacpp-presets/commit/ab8bde373733190fe204a3bb8d183
7fbb7c62b4f
Thanks for all the discussion and help with this! It was really appreciated :)
Original comment by samuel.a...@gmail.com
on 19 Oct 2014 at 12:29
Great!
Sorry for committing myself and not doing what I promised, but I really lose
track of what is the best version and did not have time. Your version looks
good, maybe I'll review it more thoroughly.
But you forgot to fix the original problem of this bug. See comments up to #2.
Maybe we can keep returning cached xxxBuffer instance (as of comment #3), but
from a deprecated method, and create the createXxxBuffer() method, that will
return fresh instance.
Original comment by viliam.d...@gmail.com
on 20 Oct 2014 at 10:01
Thanks for your review!
They've been marked as deprecated in the parent `AbstractMat` class, at least
for the benefit of the C++ `Mat` class, and a new `createBuffer()` method
added. But I see that the annotation doesn't get inherited by `CvMat`. It's not
a problem anymore though because all the C++ functions that used to modify
`CvMat` are now using `Mat` instead, so the original issue with `CvMat` doesn't
happen anymore. Does that look OK to you?
Original comment by samuel.a...@gmail.com
on 25 Oct 2014 at 1:21
Hello,
I reviewed the changes, as far I can tell, the Indexer implementation looks
correct.
I suggest to deprecate all the get() and put() methods and the reset() method
in AbstractCvMat, as they are very slow, in favor of the Indexer API.
Secondly, I would always add comments to deprecated methods. If you have a
codebase and upgrade some library and it deprecates something, I'd like to know
why and what should I replace it with.
I would mark all overriden getXxxBuffer methods as deprecated (with comments),
just for clarity.
And I would add typed createXxxBuffer methods, as the createBuffer method
returns Buffer, which is unusable without casting. It is a question, whether it
should fail if changing the type here, as it is rarely useful to see, say, a
mat with CV_16S as ints, I think...
Original comment by viliam.d...@gmail.com
on 3 Nov 2014 at 7:05
And I would add comment to the createIndexer method, at least to its "direct"
parameter. Something like:
@param direct If false, the native buffer is first copied to an Java array and
copied back during the call to #release(). This is an optimization for
platforms, where direct Buffer access is slow (specifically Android, but do
your own test). Changes the behavior of the indexer in a way, that until the
release() call, changes are not visible to the underlying object. Doubles
memory usage.
Original comment by viliam.d...@gmail.com
on 3 Nov 2014 at 7:48
I found another issue. Indexer has the release() method. The name invokes, that
the associated resources are released upon this call. It only has associated
resources in case of non-direct indexer, but does not release the copied array.
I can think of few solutions:
1. rename release() to finish() or commit() or copyBack(). The createIndexer
method documentation should tell, that you should call that method after work
in case of non-direct indexer.
2. release should release internal reference to array (or buffer) and further
work with indexer will fail with NullPointerException (or better
IllegalStateException)
3. The copy/copyBack logic could be encapsulated in the XxxArrayIndexer: it
could have Pointer constructor.
I vote for 2: that is the easiest to document and use. And if the user will
always call release (whether or not it is needed), he can safely change from
direct to non-direct.
Another point:
The createIndexer method could be member of the Pointer class (or its
subclasses). That way javacv needs not to have any change. And it will better
reflect the OpenCV data structure, with the user knowing that Indexer is a way
to access ND arrays referenced by pointers, and not a special feature of Mat.
He could write:
mat.data_i().position(0).limit(mat.size()).createIndexer();
Original comment by viliam.d...@gmail.com
on 3 Nov 2014 at 8:42
Thanks for the review I'll add a couple of `@see createBuffer()` tags for the
deprecated methods. `createBuffer()` doesn't return `Buffer`, it returns `B` a
subclass of `Buffer`, so I think that's OK?
As for CvMat, there are some methods that don't map to anything right now
because I'm not sure how those should be done, so deprecating either all of
them or just some of them doesn't make sense to me. Does it make sense to you
in some way to deprecated functionality that has no replacement? Anyway, the
whole class is deprecated by OpenCV, so new code should not be using that. :)
And the problem with the `direct` parameter and the `release()` is that they
depend on the implementation. It's up to the implementing class to do whatever
works with their underlying data. After all, if the data is available
originally in an array, `direct` could mean a few different things, and
`release()` be not implemented, so all these implementation details can't be
part of the interface...
But, yes, I think it would make sense to make `Pointer` and its subclasses
implement all that, and then it would make sense to specify the implementation
details there. (Although they should be clear just by looking at the code :)
Let me think about that
Original comment by samuel.a...@gmail.com
on 3 Nov 2014 at 9:00
`Pointer` doesn't contain any information about the dimensions. Where would
that come from?
Original comment by samuel.a...@gmail.com
on 8 Nov 2014 at 4:29
In the end I've added `Indexer.create(Pointer ...)` factory methods:
https://github.com/bytedeco/javacpp/commit/cd632cfb0421639355a9622ce1285469dd5ff
add
It looks good like that I think. Thanks for pointing this out! This way we have
a consistent hierarchical-like relationship between Pointer < Indexer < Mat.
Original comment by samuel.a...@gmail.com
on 9 Nov 2014 at 1:05
This functionality has finally been included in JavaCPP 0.10!
http://bytedeco.org/news/2014/12/23/third-release/
Thanks for all the help with this, and if you have any improvements, send a
pull request! Thanks
Original comment by samuel.a...@gmail.com
on 25 Dec 2014 at 11:34
Original issue reported on code.google.com by
viliam.d...@gmail.com
on 13 May 2013 at 11:25