[NPC Map Locations] Mod crashed when loading asset 'LooseSprites/map'. SMAPI will use the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: NPC Map Locations failed loading content asset 'assets\default_map.png' from ModFolder: there's no matching file at path '/home/jmt/.steam/steamapps/common/Stardew Valley/Mods/NPCMapLocations/assets/default_map.png'..
at NPCMapLocations.ModMain.Load[T] (IAssetInfo asset) <0x40d287f0 + 0x001d6> in <filename unknown>:0
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T] (IAssetInfo info) <0x40fdb800 + 0x0046e> in <filename unknown>:0
The first message is in white, so I suspect it's informational.
This was in red: