Bouncyrock / TaleSpire-Beta-Public-Issue-Tracker

Issue tracker for the TaleSpire Beta
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Remote controllable door #570

Closed MyMolly closed 3 years ago

MyMolly commented 4 years ago

Copied a premade slab ( https://talestavern.com/slab/modcity-sewers-encounters/ the "throne room" w/ adjoining small rooms), quit session and started up a different day. And there are now four adjoining hatches that seemingly send their inputted commands to other objects see linked gif those other objects do not control the hatches.

*linked gif: https://gyazo.com/6addc2f2f9bb89f6b2941508b0b32bab

//Copying the slab does not replicate the bug to the copied building. Proven false Switching boards, exiting to main menu, or exiting game completely. None of these actions change or remove the remotecontrol

MyMolly commented 4 years ago

on second investigation the copied slab also have remote control hatches but in different locations

https://gyazo.com/5909c13dc137ae88286d45441b6c3127

MyMolly commented 4 years ago

Third round of testing, it was completely reproducible. Copied it fresh from tales tavern in a new campaign and there is remote control hatches, they're paired up in adjacent tiles. in the bottom right you can see it controlling a nearby portcullis within like two foamblocks if it matters

https://gyazo.com/7c37b464aa48b0f98d020e3b7e9e2c7e

Felivath commented 4 years ago

I have a similar issue. I used the dungeon generator (https://talespire.creadth.com/slab/import-dungeon) to get a empty dungeon slab. Added it to my game and filled it with spooky stuff like coffins. Came back the next day and while trying to open this door it was opening a coffin nearby instead.

https://gyazo.com/2e196c6fc4dd66396ea2638db5c72231

cbaggers commented 4 years ago

Excellent report, thank you. I can confirm from the paste linked that two tiles are being assigned the same script id. I'm guessing I have a bug in paste, I'll dig into this.

I'm super happy to have a lead on this one. I had not been able to replicate the issues consistently before now

cbaggers commented 4 years ago

This should be fixed in the next update for newly built/pasted tiles. The update wont fix currently broken tiles however