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Issue tracker for the TaleSpire Beta
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Can not move/remove CastleRuins broken stone window block #910

Open Einherj opened 3 years ago

Einherj commented 3 years ago

name: Bug report about: Can not move/remove CastleRuins broken stone window tile title: '' labels: '' assignees: ''


Describe the bug I opened my campaign and board that I was working on. I placed a CastleRuins set tile, which is in the shape of a ruined stone window, and now when I hover my mouse on the tile in build mode, the red exclamation mark on the top left of screen blinks and I can not select the tile to move or remove it.

There were two 1x1 floor tiles at the spot where I placed the window tile and I moved the window tile down to clip through the floor tiles to get it on the right height. I could select and remove the floor tiles after, but the window tile is stuck.

Whenever I hover my mouse over the tile, the red exclamation mark starts blinking and when I move it away it stops after a while. When I hover it over the tile, it starts again.

My player.log is spammed with this line:

Exception: Could not find asset
  at PlaceableHandle.SetValue (DataModel.PlaceableRef placeableRef) [0x00069] in <719f5490242845e7a1709ef10d1cb575>:0 
  at DefaultBuildingTool.CallUpdate () [0x000cb] in <719f5490242845e7a1709ef10d1cb575>:0 
  at BoardToolManager.Update () [0x00097] in <719f5490242845e7a1709ef10d1cb575>:0 

In the screenshot you can see the ruined stone window tile on the center of the screen in front of the other room's stone window tile.

To Reproduce Steps to reproduce the behavior: I am unable to reproduce this. If I place the same tile again, everything works fine. Even if I place the tile inside other tiles, everything works fine. I just can't remove the existing tile.

Screenshots/Videos/Twitch Clips http://skipgo.net/temp/talespire/talespire_error_1.png

Additional context

ugly2632 commented 3 years ago

Try selecting the brick using the multi-select cube

Einherj commented 3 years ago

That worked!

It seems that If I place any of the wall tiles that have a floor from the CastleRuins set into that spot they all get stuck the same way. This does not seem to happen to any other tile from any other tile set