It would be awesome to add a way to automatically pack the appropriate textures into a map mask for use in the High-Definition Render Pipeline shaders. I already have a channel packing tool to do it, but it would be very useful and much more efficient to be able to do it right within the application instead of having to use a separate tool within Unity after the fact.
It would be awesome to add a way to automatically pack the appropriate textures into a map mask for use in the High-Definition Render Pipeline shaders. I already have a channel packing tool to do it, but it would be very useful and much more efficient to be able to do it right within the application instead of having to use a separate tool within Unity after the fact.
Thanks, -MH