Open RyanChomistek opened 4 years ago
So with the HDRP in unity the standard shader uses a property mask with all 4 channels being used
so we need some way to set the alpha channel on the property map
This is still an issue.
I also would like to see this added.
So with the HDRP in unity the standard shader uses a property mask with all 4 channels being used
so we need some way to set the alpha channel on the property map