Open ghost opened 9 months ago
I noticed there is a way to flip the normal, but there's no clear indicator which way is DirextX vs OpenGL. It would be great if it said which one was being used. The only other way to tell is that in OpenGL, the green points up and red is to the right.
Hello, since I could not send my suggestion from the application, I do it here and is it possible that you can implement the option so that the normal map has an option to be able to invert the texture from opengl to directx or vice versa, please