BoundlessCarrot / DiaB-concept

Testing game engine stuff and concepts for an arcade game idea I've had for years
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Enemies spawn without shooting #2

Closed BoundlessCarrot closed 2 months ago

BoundlessCarrot commented 2 months ago

Current issue is that collision checking is now decoupled from shooting, and the shot isn't instantaneous anymore. This means the CollisionEvent in the main game loop will almost always be false, which triggers doMissEvent which in turn spawns enemies.

A.C.