If many projectiles hit enemies at the same time, we have no way of handling that - we simply break the collision detection loop at the first hit and just return that single CollisionEvent
Maybe returning an array (more likely ArrayList) of CollisionEvents is the best path?
If many projectiles hit enemies at the same time, we have no way of handling that - we simply break the collision detection loop at the first hit and just return that single
CollisionEvent
Maybe returning an array (more likely ArrayList) of
CollisionEvent
s is the best path?