Open PabstMirror opened 1 month ago
It's ACE. @TheCandianVendingMachine tried to fix it last Tuesday, but needs 2.18 to do it (bone inheritance w/ getSelectionBones
).
yeah pretty much what happens is that the animation source is deeply nested within the turret, but for the marder specifically you can't traverse the animation tree without getting wrong information somewhere; getSelectionBones
will hopefully help
might be ace or something recent here?