Hi I bought your plugin in the Unreal Marketplace today. I did as suggested in the description and tested this github repository first. It worked as expected in the editor so I bought it.
I have 2 SceneCapture2D that render to 2 RenderTextures which are sent by spout using the plugin. I'm receiving them in TouchDesigner.
When using the plugin on the editor the received textures are fine, what I would expect
Hi I bought your plugin in the Unreal Marketplace today. I did as suggested in the description and tested this github repository first. It worked as expected in the editor so I bought it.
I have 2
SceneCapture2D
that render to 2RenderTextures
which are sent by spout using the plugin. I'm receiving them in TouchDesigner.When using the plugin on the editor the received textures are fine, what I would expect
https://github.com/BoysGameStudio/Spout_UnrealEngine_Showcase/assets/7333792/7157d71b-a101-4ab0-b65b-63344aebf4e3
However, in the built version this is what I see. The project is exactly the same.
https://github.com/BoysGameStudio/Spout_UnrealEngine_Showcase/assets/7333792/1d71d2e4-5ebb-4f3a-9926-244a749d9376
Here is a picture of the blueprint that its sending the textures:![image](https://github.com/BoysGameStudio/Spout_UnrealEngine_Showcase/assets/7333792/a7626a35-86b1-4d2c-bbb8-717345bcfe3a)