Closed NikunjGoyal119 closed 3 years ago
In Lectur no. 6 of Making a multiplayer FPS game-UNet, in PlayerShoot Script
using UnityEngine.Networking; using UnityEngine;
public class PlayerShoot : NetworkBehaviour { private const string PLAYER_TAG = "Player"; public PlayerWeapon weapon;
[SerializeField] private Camera cam; [SerializeField] private LayerMask mask; void Start() { if(cam == null) { Debug.LogError("PlayerShoot:No Camera referance"); this.enabled = false; } } void Update() { if (Input.GetButtonDown("Fire1") ) { Shoot(); } } [Client] void Shoot () { RaycastHit _hit; if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit, weapon.range, mask) ) { if (_hit.collider.tag == PLAYER_TAG) { CmdPlayerShot(_hit.collider.name); } } } [Command] void CmdPlayerShot (string _ID) { Debug.Log(_ID + "Have Been Shot."); }
}
It should show "We hit + Player ID" in console, but it is showing nothing.
issue is resolved
In Lectur no. 6 of Making a multiplayer FPS game-UNet, in PlayerShoot Script
using UnityEngine.Networking; using UnityEngine;
public class PlayerShoot : NetworkBehaviour { private const string PLAYER_TAG = "Player"; public PlayerWeapon weapon;
}
It should show "We hit + Player ID" in console, but it is showing nothing.