NullReferenceException: Object reference not set to an instance of an object
PlayerShoot.Update () (at Assets/Scripts/PlayerShoot.cs:32)
This happens once a second player enters the network. The line that gives the error is:
if (currentWeapon.fireRate <= 0f)
{
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
After Debugging - it seems that currenWeapon is assigned when the host is playing in the server - but as soon as a second client joins, this reference gets broken. Any ideas?
Hi,
I'm getting an error:
NullReferenceException: Object reference not set to an instance of an object PlayerShoot.Update () (at Assets/Scripts/PlayerShoot.cs:32)
This happens once a second player enters the network. The line that gives the error is:
After Debugging - it seems that currenWeapon is assigned when the host is playing in the server - but as soon as a second client joins, this reference gets broken. Any ideas?
Here is my PlayerShoot Script: https://www.codepile.net/pile/BNWvbZRM Here is my WeaponManager Script: https://www.codepile.net/pile/d3orgj1D Here is my PlayerWeapon Script: https://www.codepile.net/pile/L8m56W8J