Closed yipsilon closed 9 years ago
You can't, at least not yet. It's just a stub I mistakenly committed once. I haven't finished it.
You're welcome to help me out with that. I just need to get the preloaded textures configured to do the bitfield-based lookups based on the Bresenham circle samples.
In sources, I find the GPUImageFASTCornerDetectionFilter.m file. How to use it for corner detection?