Open gpr321 opened 8 years ago
I don't use VBOs simply because I haven't taken the time to implement them. I will be doing this over on GPUImage 2, but I've pretty much ceased my development efforts on the Objective-C version of the framework.
It shouldn't make that much of a difference, because there is very little overhead imposed by the tiny amounts of geometry I'm uploading. Shaders are almost always the bottleneck, not geometry.