Closed kallipigous closed 8 years ago
Given that we discussed this offline and came to a conclusion, I'll close out this particular issue.
Yes of course.
Many thanks.
.
On Jun 8, 2016, at 9:41 AM, Brad Larson notifications@github.com wrote:
Given that we discussed this offline and came to a conclusion, I'll close out this particular issue.
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I'm trying to adapt the histogram filter so that it create a video waveform. Essentially the x of the original pixel stays the same but the Y is dictated by the luminance of the pixel. The obvious place to start was the histogram filter but it looks like the pipeline no longer has the position data (the vertex shader position seems to have the rgb values instead and are used to calculate the luminance). In the histogram filter the x and y are dictated programatically and bear no relation to the original pixel position so presumably it's no longer needed.
Is there a way to get the screen coordinates to change only the Y but keep the original x position of the pixel.
Cheers
Toby