Closed wraza0116 closed 6 years ago
i got the same problem. After GPUImageFilterPipeline filtering 72 images,the memory didn't releasing.
I try to find out solution for this problem but not releasing memory by this Framework. So I resize image as per aspect ratio of 500px by using Accelerate Framework and it store at file system when need to use so get from file system. When i push to second controller to third so I set "nil" UiImage.
So I now my app using at 20 to 30 MB at all time.
I have three controller when I push to second controller where I had use GPUImagePicture for effect and then push to third controller so memory not releasing second controller ... when again pop to second controller so still memory increasing with 6 to 8 MB. So it increased till 256 MB and then crash.
So please suggestme what I have to do?