An open source iOS framework for GPU-based image and video processing
BSD 3-Clause "New" or "Revised" License
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if glDisableVertexAttribArray is called before convertYUVToRGBOutput, then the output would be black. #2444
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halechan opened 7 years ago
if glDisableVertexAttribArray is called before convertYUVToRGBOutput, then the output would be black.