BradLarson / GPUImage

An open source iOS framework for GPU-based image and video processing
http://www.sunsetlakesoftware.com/2012/02/12/introducing-gpuimage-framework
BSD 3-Clause "New" or "Revised" License
20.23k stars 4.61k forks source link

if glDisableVertexAttribArray is called before convertYUVToRGBOutput, then the output would be black. #2444

Open halechan opened 7 years ago

halechan commented 7 years ago

if glDisableVertexAttribArray is called before convertYUVToRGBOutput, then the output would be black.