I am trying to implement a new input based on the syphon framework . Once instantiated Syphon Client provides SyphonFrame frame objects as GLuint textureName and NSSize textureSize each time a new frame becomes available. Associated textures are of GL_TEXTURE_RECTANGLE_ARB type. At this point I am not sure how to put the SyphonImage object into GPUImage pipeline.
I am trying to implement a new input based on the syphon framework . Once instantiated Syphon Client provides SyphonFrame frame objects as GLuint textureName and NSSize textureSize each time a new frame becomes available. Associated textures are of GL_TEXTURE_RECTANGLE_ARB type. At this point I am not sure how to put the SyphonImage object into GPUImage pipeline.
Any pointers would be appreciated.