Hi (noob question alert),
Im a complete newbie when in comes to glsl etc. Now i have a project to implement in webgl and would like to port these https://github.com/KimDaeWook/GPUImage-Instagram filters, but to no extent i can't quite get it right. I have implement simple stuff(color grading, brightnest, etc).
I'm using three.js for my experiments. I'm using this https://github.com/felixturner/bad-tv-shader as a guide specifically the effect-composer part. Can you give me tips with this?
Hi (noob question alert), Im a complete newbie when in comes to glsl etc. Now i have a project to implement in webgl and would like to port these https://github.com/KimDaeWook/GPUImage-Instagram filters, but to no extent i can't quite get it right. I have implement simple stuff(color grading, brightnest, etc). I'm using three.js for my experiments. I'm using this https://github.com/felixturner/bad-tv-shader as a guide specifically the effect-composer part. Can you give me tips with this?