Open perrorchen opened 5 years ago
use this GPUImageContext.sharedFramebufferCache()?.purgeAllUnassignedFramebuffers()
@Bang9 I write [[GPUImageContext sharedFramebufferCache] purgeAllUnassignedFramebuffers]; at -(void)viewWillDisappear:(BOOL)animated and it's useless.
@perrorchen same issue as you. did you solved it ?
@BradLarson
Hello,I are developing a video software use your GPUImage framework. Recently, i met some memory problems in iOS12 。As shown in the figure below, the GPUImageView will allocate three memory,
![default](https://user-images.githubusercontent.com/17684455/51232928-6cf6fb80-19a3-11e9-90b5-007b9d531916.png)
Is that right? and the memory allocated by renderbufferstorage can not release when the GpuimageView remove from window。