Open mmj1997 opened 2 years ago
I am working on a function to add filters to pictures. When I use GPUImage to add filters to multiple pictures at the same time, it will cause the memory to grow rapidly and the application will crash. How can I solve this problem?
I am working on a function to add filters to pictures. When I use GPUImage to add filters to multiple pictures at the same time, it will cause the memory to grow rapidly and the application will crash. How can I solve this problem?