Open georgejecook opened 11 years ago
Oh btw. All the frames get processed - I can see the "Current frame time" debugging statements for them all.
Have you made any headway on this issue? I think that I'm seeing the same issue. (#943, although I didn't express it as an audio problem.)
I gave up and wrote my own code. GPUImage is great but it has so many issues and the code is not very easy to read for openGL noobs like me.
I learned more by writing it myself - all roads lead to rome, and all of GPUImage is basically based on a few examples out there on the net anyhow..
good luck.
On 27 Apr 2013, at 17:20, Dick Fryling notifications@github.com wrote:
Have you made any headway on this issue? I think that I'm seeing the same issue. (#941, although I didn't express it as an audio problem.)
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Hi Brad,
I've got a video (which I have verified has valid audio) and was recorded directly from the camera on the device I add a sepia effect and a movie writer. When processing is finished, I write the movie to the library.
From all my experiments (>1 hour of changing things around) I have 2 results: I can write the file to the library successfully if I do not set that my movieWriter has Audio and thus produce a file with no audio, No matter what I try, I cannot get a valid video produced, which will copy to the library if I specify that i have audio. The resulting file is always zero kb.
I also find the completion block is always called twice.
All the code here is rough and messy; but I think it show's what's going on.
All of the paths are correct - All urls resolve to existing files. The filters work.
I downloaded all app files using xcode's organizer. I can see that when I specify I have audio, that I get a zerokb file. the file is fine otherwise.