BradLarson / GPUImage2

GPUImage 2 is a BSD-licensed Swift framework for GPU-accelerated video and image processing.
BSD 3-Clause "New" or "Revised" License
4.87k stars 609 forks source link

EXC_BAD_ACCESS in xcode 8.3 while trying some filters #201

Closed mahdidham closed 6 years ago

mahdidham commented 6 years ago

Looks like i have same issues with this stackoverflow issue with different case, maybe. I use ShiTomasiFeatureDetector() filter and got an error lldb (EXC_BAD_ACCESS code=2, code=1), in this instance: errormsg

the code addressed in pipeline.swift line 26, 39, 72

I update my code, so here's my code in ViewController.swift:

import UIKit
import CoreImage
import GPUImage
import AVFoundation
import QuartzCore

class ViewController: UIViewController {

    @IBOutlet var filterView: RenderView?
    var videoCamera: Camera?    

    required init(coder aDecoder: NSCoder) {
        do {
            videoCamera = try Camera(sessionPreset: AVCaptureSessionPreset640x480, location: .backFacing)
            videoCamera!.runBenchmark = true
        } catch {
            videoCamera = nil
            print("Couldn't initialize camera with error: \(error)")
        }
        super.init(coder: aDecoder)!
    }

    // declare filters and crosshairs
    var shiTomasiFilter = ShiTomasiFeatureDetector()
    lazy var crosshairGenerator: CrosshairGenerator = {
        let generator = CrosshairGenerator(size:Size(width:480, height:640))
        generator.crosshairWidth = 15.0
        return generator
    }()
    let blendFilter = AlphaBlend()

    override func viewDidLoad() {
        super.viewDidLoad()

        //  re-declare camera using guard-statement
        guard let videoCamera = videoCamera else {
            let errorAlertController = UIAlertController(title: NSLocalizedString("Error", comment: "Error"), message: "Couldn't initialize camera", preferredStyle: .alert)
            errorAlertController.addAction(UIAlertAction(title: NSLocalizedString("OK", comment: "OK"), style: .default, handler: nil))
            self.present(errorAlertController, animated: true, completion: nil)
            return
        }

        if let view = self.filterView {
            //  gettin' corners
            shiTomasiFilter.cornersDetectedCallback = {
                corners in self.crosshairGenerator.renderCrosshairs(corners)
            }
            shiTomasiFilter.threshold = 0.1

            videoCamera --> shiTomasiFilter
            crosshairGenerator --> blendFilter

            videoCamera --> blendFilter --> view

            videoCamera.startCapture()
        }

    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

}

Any suggestions?

mahdidham commented 6 years ago

Note: i use iphone SE and still in iOS 9.3 Is it have the same issue like https://github.com/BradLarson/GPUImage/issues/2022#issuecomment-118943746 ? Different framework but maybe still same issue.

mahdidham commented 6 years ago

All you have to do is check your identity inspector on your left (utilities bar), check whether class and module use 'RenderView' class and GPUImage modules or not.