Open FulAppiOS opened 2 years ago
Hi, In my iOS project I use this framework, and it is amazing. All works fine when I install my app using Xcode, but when I install the app via TestFlight the app crashes every time I go to the viewcontroller that uses GPUImage framework.
I tried different solution but nothing:
This is my crash log, please help me:
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x000000011b0b0000 Exception Codes: 0x0000000000000001, 0x000000011b0b0000 VM Region Info: 0x11b0b0000 is not in any region. Bytes after previous region: 1 Bytes before following region: 1412317184 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL MALLOC_LARGE 11afa8000-11b0b0000 [ 1056K] rw-/rwx SM=PRV ---> GAP OF 0x542e4000 BYTES Stack Guard 16f394000-16f398000 [ 16K] ---/rwx SM=NUL Exception Note: EXC_CORPSE_NOTIFY Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [18891] Triggered by Thread: 6 Thread 6 name: Dispatch queue: com.sunsetlakesoftware.GPUImage.processingQueue Thread 6 Crashed: 0 AGXMetalG14 0x1f32140e8 0x1f2d43000 + 5050600 1 AGXMetalG14 0x1f3126ec0 0x1f2d43000 + 4079296 2 AGXMetalG14 0x1f3126ec0 0x1f2d43000 + 4079296 3 AGXMetalG14 0x1f3126e48 0x1f2d43000 + 4079176 4 AppleMetalGLRenderer 0x1f1f58184 invocation function for block in GLDContextRec::modifyTexSubImage(GLDTextureRec*, int, int, int, int, int, int, int, int, unsigned int, unsigned int, void const*, int, GLDBufferRec*, unsigned int) + 112 5 AppleMetalGLRenderer 0x1f1f57c54 gldModifyTexSubImage + 1916 6 GLEngine 0x1beabb52c glTexImage2D_Exec + 1992 7 OpenGLES 0x1beb7bd68 glTexImage2D + 84 8 GPUImage 0x100de4978 closure #1 in PictureInput.init(image:smoothlyScaleOutput:orientation:) + 336 9 GPUImage 0x100e23844 specialized closure #1 in SerialDispatch.runOperationSynchronously(_:) + 212 10 GPUImage 0x100decf14 partial apply for thunk for @callee_guaranteed () -> () + 20 11 GPUImage 0x100decd78 thunk for @escaping @callee_guaranteed () -> () + 20 12 libdispatch.dylib 0x1802a3670 _dispatch_client_callout + 20 13 libdispatch.dylib 0x1802b28c4 _dispatch_lane_barrier_sync_invoke_and_complete + 56 14 GPUImage 0x100ded7d8 specialized SerialDispatch.runOperationSynchronously(_:) + 412 15 GPUImage 0x100de5348 specialized PictureInput.init(image:smoothlyScaleOutput:orientation:) + 1136 16 GPUImage 0x100de54ac specialized PictureInput.__allocating_init(imageName:smoothlyScaleOutput:orientation:) + 196 17 GPUImage 0x100de4770 PictureInput.__allocating_init(imageName:smoothlyScaleOutput:orientation:) + 24 18 MyApp 0x1009c4cbc closure #1 in closure #2 in EditorViewController.metodoImpostaImgDaAsset() + 516 19 MyApp 0x1009e0dcc thunk for @escaping @callee_guaranteed () -> () + 20 20 libdispatch.dylib 0x1802a3670 _dispatch_client_callout + 20 21 libdispatch.dylib 0x1802a6b44 _dispatch_continuation_pop + 504 22 libdispatch.dylib 0x1802b9c48 _dispatch_source_invoke + 1356 23 libdispatch.dylib 0x1802a6674 _dispatch_queue_override_invoke + 500 24 libdispatch.dylib 0x1802b4de0 _dispatch_root_queue_drain + 396 25 libdispatch.dylib 0x1802b5608 _dispatch_worker_thread2 + 164 26 libsystem_pthread.dylib 0x1f19af0b8 _pthread_wqthread + 228 27 libsystem_pthread.dylib 0x1f19aee94 start_wqthread + 8
Hi, In my iOS project I use this framework, and it is amazing. All works fine when I install my app using Xcode, but when I install the app via TestFlight the app crashes every time I go to the viewcontroller that uses GPUImage framework.
I tried different solution but nothing:
This is my crash log, please help me: