Closed RanceAttack closed 5 years ago
In ShaderUniformSettings self.uniformValues[startingIndex] = floatArray[0] self.uniformValues[startingIndex + 1] = floatArray[1] self.uniformValues[startingIndex + 2] = floatArray[2] self.uniformValues[startingIndex + 2/ maybe 3 /] = floatArray[3]
Sorry for the late reply, just fixed this, thanks.
In ShaderUniformSettings self.uniformValues[startingIndex] = floatArray[0] self.uniformValues[startingIndex + 1] = floatArray[1] self.uniformValues[startingIndex + 2] = floatArray[2] self.uniformValues[startingIndex + 2/ maybe 3 /] = floatArray[3]