I have been using GPUImage since 2013. Kudos for GPUImage contributors, always keeping up with the leading edge of innovation. The same feeling that I have when using it in 2013 and now using Metal. Yes, it is not that complex to replace OpenGL to Metal, but the appreciation is more in how GPUImage keep going and active.
I have been using GPUImage since 2013. Kudos for GPUImage contributors, always keeping up with the leading edge of innovation. The same feeling that I have when using it in 2013 and now using Metal. Yes, it is not that complex to replace OpenGL to Metal, but the appreciation is more in how GPUImage keep going and active.