Closed allenlinli closed 5 years ago
Same problem in the current examples
I found it only works on real device, not simulator.
Yeah, unfortunately the Simulator does not currently support Metal in the way that this framework needs, so all testing needs to be done on-device and all builds need to target actual hardware. Sorry about that.
Hello, I am new to GPUImage3, and I try to integrate GPUImage3 in a completely new Swift project, but it shows some error:
My environment is Xcode 10.1 (10B61). I only followed the steps in Using GPUImage in a Mac or iOS application in a new created Swift project.
Maybe I should do some extra steps like add "MetalKit" or something?