Is there a way to use GPUImage3 as a framework and have own custom metal shaders in app bundle? As far I understand all shaders should be in App.app/Frameworks/GPUImage.framework/default.metallib otherwise it won't compile it, but maybe I missing something.
Is there a way to use GPUImage3 as a framework and have own custom metal shaders in app bundle? As far I understand all shaders should be in
App.app/Frameworks/GPUImage.framework/default.metallib
otherwise it won't compile it, but maybe I missing something.