Closed joshbernfeld closed 4 months ago
Thank you, this is greatly appreciated. We never quite tracked this down before Janie and I got pulled away for other work.
Sorry it took years to get this merged. I'd left for Google at about this time, and Janie had stepped back from doing Metal work. We're just now getting back to some of our old projects.
Use buffer size and offsets directly from MTLAutoreleasedRenderPipelineReflection instead of manually calculating