GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
BSD 3-Clause "New" or "Revised" License
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What is the reason to pass the texture through `passthroughFragment` shader before rendering to view to recording to video file? #93
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sbelmeha closed 3 years ago
For example here:
Why do we need to render texture here by calling
if we already have an incoming one and can grab pixels from it?