BradWBeer / clinch

Common Lisp 3D/2D Graphics Engine for OpenGL
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Create a depthbuffer object for FBOs #90

Closed BradWBeer closed 8 years ago

BradWBeer commented 8 years ago

Currently I have to do it manually.

BradWBeer commented 8 years ago

Done. Works well too. Still need to have it clean up after itself, if the FBO created it.