Currently Pad Tie uses a percentage known as the Axis Pole Size to determine if
an axis is being pressed. Pad Tie also manages a "Deadzone" setting, but that
setting is not used.
The two numbers are similar, but having both provides some added usefulness.
Essentially, the deadzone should be applied at the device level and should zero
the axis if the value is within the deadzone limits. The axis pole size is
applied at the virtual device level to determine if the pole is being pressed
or not.
Differentiating between the two features allows us to cause the reported press
intensity to be higher at the lowest value that activates the pole. This means
you can start walking at 50% speed when you just barely register the press on
the gamepad, though this should obviously not be the default behavior.
Original issue reported on code.google.com by wila...@gmail.com on 13 Aug 2010 at 10:41
Original issue reported on code.google.com by
wila...@gmail.com
on 13 Aug 2010 at 10:41