Open Jojo109x opened 1 month ago
Version control of geometry nodes is a very difficult nut to crack. I am whole-heartedly on your side about this though. I think the best solution I can suggest at the moment is:
File -> Append
. Then in the file browser, find your v4.0.10 .blend file and find the desired node(s) in that file's NodeTree subdirectory. Appending those nodes to your current project should make them accessible in the Geo Node Editor dropdown menus. or just continue using v4.0.10 for the project. Neither option is really a solution.
Thanks a lot! I will give this a try.
In the meantime, I have found alternative parameters that produce similar results (high resolution electron density like appearance) with the new surface style.
In case anyone is interested (Quality 4, Scale Radii 0.9, Probe Size 0.000, Separate True, Triangulate True, Relaxation steps 30)
To avoid this issue in the future, I think it might be worthwhile to suggest a geometry node naming format where version numbers are included so that previous nodes are not lost. This runs the risk of creating bloat in the imported nodes but would enable back-compatibility and reproducibility of scientific visualizations. Worthy causes to strive for imo.
For example, the geo node to draw a Cartoon style node is named MN_style_cartoon
. I haven't dug through change logs to find when that node was last altered, so I'm gonna use placeholder text here. My suggestion for a new naming scheme is: the Cartoon style node to be renamed to MN_style_cartoon_vX.X.X
to denote the node is "new as of version X.X.X". Then, when a new implementation of the Cartoon style node is pushed, that version is named MN_style_cartoon_vY.Y.Y
. The old version of the node is moved from the Geometry Node Editor's Add -> MolecularNodes
menu to the Geometry Node Editor's Add -> Unassigned
menu tree to keep clutter down.
Also, dope image! I really need to start testing out the surface representations. Everyone seems to be heavily using those instead of cartoon reps.
Is your feature request related to a problem? Please describe. In v4.0.11 a new way to depict surfaces was introduced. As far as I can tell the old method was removed. I really liked the old one because it did a better job at 'isolating' sidechains. With a bit of tweaking one was able to generate almost realistically looking high resolution electron density maps with the style (example settings: quality 4, scale radii 0.1, probe size 0.9, separation True). Although not particularly scientific, I loved the aesthetics of this. It was also quite unique compared to surface depications of pymol, chimera etc.
Describe the solution you'd like Could we please get the old surface style back as an optional alternative to the new one?