Closed BradyBrenot closed 6 years ago
So far:
On Windows/DX11
Not sure if I can do anything about DXGI screen cap performance, but one thing I can do is reduce the size of the texture we pull off the GPU, since we need to drop pixels to even use it on the CPU in a reasonable time anyways. So:
Reduce size of image before pulling off GPU, not after #36
Just tested it on the MacBook Pro 2015 with 2.7GHz Intel Core i5 and Intel Iris 7100 GPU, and there are significant performance problems. It is not possible to play a YouTube video and the whole system is jerking, also the Entertainment-Group is not synching very well.
macOS runs pretty poop generally. It may be the way screen_capture_light is grabbing the screen.
Developing on macOS is a bit of a pain for me, at the moment, but I'll have to just get over it.
Shoving this off. Maybe I'll look into it on the weekend.
Work for macOS in #62
Windows appears fine now that I'm resizing images before returning them from the GPU, so nothing to do there.
Laptop - 2007 Macbook Pro
Windows
Mac OS