Closed Braekpo1nt closed 2 months ago
In any situation where a death occurs in a minigame, and I catch, cancel, and modify the PlayerDeathEvent, a lag spike occurs.
PlayerDeathEvent
A clear and concise description of what you expected to happen.
Put Tablist creation on async thread
Maybe it's the tablist updating, since it's so many loops and conjoins
Describe the bug
In any situation where a death occurs in a minigame, and I catch, cancel, and modify the
PlayerDeathEvent
, a lag spike occurs.To Reproduce
Expected behavior
A clear and concise description of what you expected to happen.
Suggested fix
Put Tablist creation on async thread
Definition of Done