BrainsOnBoard / compound-ray

A hardware-accellerated compound eye perspective renderer
https://brainsonboard.github.io/compound-ray/
MIT License
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Add support for vec3 vertex-shaded objects #28

Open Blayzeing opened 1 year ago

Blayzeing commented 1 year ago

Currently all vertex-shaded objects are assumed to be vec4, and objects not so have their vertex shading ignored.

This is processed near the bottom of the processGLTFNode method in MulticamScene.cpp.

Blayzeing commented 1 year ago

Also see the TODO below the TODO for this that suggests requiring a "vertex-colours" extras property to be true if an object's going to use vertex colours.

optseb commented 6 months ago

See Pull request #32