Open Blayzeing opened 1 year ago
Currently all vertex-shaded objects are assumed to be vec4, and objects not so have their vertex shading ignored.
This is processed near the bottom of the processGLTFNode method in MulticamScene.cpp.
processGLTFNode
Also see the TODO below the TODO for this that suggests requiring a "vertex-colours" extras property to be true if an object's going to use vertex colours.
See Pull request #32
Currently all vertex-shaded objects are assumed to be vec4, and objects not so have their vertex shading ignored.
This is processed near the bottom of the
processGLTFNode
method in MulticamScene.cpp.