Closed erich666 closed 1 month ago
I'll add in a condition query for textures to check if they are cutout textures, so that in the material templates you can check for that and so set the opacityThreshold.
Cutouts are now supported in the latest version of MiEx. In the material templates, you can now check whether a texture is a cutout texture and set the opacityThreshold accordingly. The built-in UsdPreviewSurface resource pack has been updated to add this in.
You can get the latest version of MiEx here: https://github.com/BramStoutProductions/MiEx/releases/tag/v1.6.0
I noticed MiEx doesn't use opacityThreshold in the UsdPreviewSurface material when the alphas are meant for cutouts, i.e., in the texture are all either 0 or 255, such as for leaves, grass, and other vegetation, e.g.,
Doing so gives a sharp cutout around leaf edges, which is more what is expected for Minecraft, vs. blurry edges due to interpolation. Admittedly, with low-res textures you don't get the Minecraft blocky look, but opacityThreshold expresses the intent of cutout alphas.
Also, you do have to pay attention: if the texture actually has semi-transparency to it, e.g., colored glass, then you don't want to set opacityThreshold. Normally Minecraft materials are one or the other, anyway: cutouts or truly semi-transparent, but not both.
Anyway, a minor thing you might consider adding.